Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Defeat
Ranked Solo/Duo · 58 days ago
6 / 10 / 5
K / D / A
39.3%
Kill participation
1,000.2
Damage / min
11,391g
422.4 gold / min
15
9 placed · 2 cleared
168
6.2 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAcrozo#0001
Malphite · Top
2 / 7 / 6
24.2% KP
19,487
18.6% share
9,418g
164 CS · 6.1/m
Mave#0108
Kha'Zix · Jungle
15 / 5 / 5
60.6% KP
31,642
30.2% share
18,128g
182 CS · 6.7/m
L9 Myκys#EUNE
Renekton · Mid
6 / 5 / 9
45.5% KP
23,783
22.7% share
12,305g
221 CS · 8.2/m
Pain#Supp
Yone · ADC
7 / 6 / 8
45.5% KP
18,621
17.8% share
12,612g
166 CS · 6.2/m
SoldierKillJoy#Moo
Alistar · Support
3 / 5 / 15
54.5% KP
11,167
10.7% share
8,968g
16 CS · 0.6/m
Red side
DefeatTheTr0llerman#EUNE
Gragas · Top
6 / 6 / 7
46.4% KP
32,953
31.2% share
13,134g
227 CS · 8.4/m
Forsaken Fujin#Fujin
Viego · Jungle
10 / 6 / 3
46.4% KP
18,472
17.5% share
14,013g
197 CS · 7.3/m
2 3 BPG#1906
Yasuo · Mid
5 / 8 / 6
39.3% KP
18,103
17.1% share
11,451g
208 CS · 7.7/m
kush uwu#DOINB
Lucian · ADC
6 / 10 / 5
39.3% KP
26,971
25.5% share
11,391g
168 CS · 6.2/m
Kebabowy Książę#PITA
Zilean · Support
1 / 4 / 19
71.4% KP
9,116
8.6% share
8,161g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
