Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Defeat
Ranked Solo/Duo · 57 days ago
17 / 9 / 11
K / D / A
84.8%
Kill participation
1,132
Damage / min
25,482g
650.6 gold / min
42
13 placed · 4 cleared
367
9.4 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatY Que Fue#042
Gangplank · Top
3 / 8 / 14
51.5% KP
35,934
24.4% share
17,056g
309 CS · 7.9/m
pisslow#low1
Hecarim · Jungle
6 / 14 / 13
57.6% KP
30,900
21% share
16,574g
282 CS · 7.2/m
Paolo Maldini#C1R1
Ekko · Mid
5 / 8 / 5
30.3% KP
22,583
15.4% share
15,137g
297 CS · 7.6/m
kush uwu#DOINB
Sivir · ADC
17 / 9 / 11
84.8% KP
44,335
30.1% share
25,482g
367 CS · 9.4/m
Peto#noob
Bard · Support
2 / 8 / 24
78.8% KP
13,330
9.1% share
12,163g
29 CS · 0.7/m
Red side
Victorymemento mori#echo
Gwen · Top
13 / 7 / 11
52.2% KP
57,420
28.3% share
21,595g
309 CS · 7.9/m
Bitie#BITIE
Kha'Zix · Jungle
13 / 4 / 7
43.5% KP
40,630
20.1% share
17,339g
253 CS · 6.5/m
Another Day#000
Yone · Mid
10 / 5 / 10
43.5% KP
53,048
26.2% share
19,793g
361 CS · 9.2/m
Stergy#xyz
Zeri · ADC
6 / 10 / 15
45.7% KP
37,040
18.3% share
19,011g
316 CS · 8.1/m
uTRIPu#EUNE
Seraphine · Support
4 / 7 / 20
52.2% KP
14,437
7.1% share
12,580g
60 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
