Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zoe
Defeat
Ranked Solo/Duo · 57 days ago
8 / 10 / 7
K / D / A
46.9%
Kill participation
1,276.7
Damage / min
11,645g
390.1 gold / min
28
6 placed · 6 cleared
157
5.3 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryIrineu#EUNE
Swain · Top
8 / 4 / 15
51.1% KP
32,037
22.7% share
13,205g
209 CS · 7/m
Wang#yuumi
Master Yi · Jungle
8 / 8 / 11
42.2% KP
25,445
18% share
13,239g
201 CS · 6.7/m
low bob#FIORA
Nasus · Mid
13 / 3 / 7
44.4% KP
28,997
20.5% share
15,671g
230 CS · 7.7/m
Mil0Š 031#ipce
Caitlyn · ADC
9 / 9 / 12
46.7% KP
31,689
22.4% share
13,282g
183 CS · 6.1/m
Askarek#EUNE
Pantheon · Support
7 / 9 / 15
48.9% KP
23,005
16.3% share
11,421g
38 CS · 1.3/m
Red side
DefeatCzarny Marcin#Black
Camille · Top
10 / 6 / 1
34.4% KP
32,611
22.1% share
14,258g
240 CS · 8/m
whyU#EUNE
Shyvana · Jungle
7 / 6 / 9
50% KP
35,232
23.9% share
13,802g
242 CS · 8.1/m
kush uwu#DOINB
Zoe · Mid
8 / 10 / 7
46.9% KP
38,109
25.9% share
11,645g
157 CS · 5.3/m
frankenstein512#frank
Draven · ADC
4 / 14 / 8
37.5% KP
27,183
18.5% share
10,885g
173 CS · 5.8/m
GrubyTypOdWizji#Gruby
Karma · Support
3 / 9 / 19
68.8% KP
14,136
9.6% share
9,665g
35 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
