Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Defeat
Ranked Solo/Duo · 55 days ago
4 / 7 / 6
K / D / A
50%
Kill participation
754.6
Damage / min
11,614g
461.5 gold / min
21
9 placed · 4 cleared
209
8.3 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryprtelja#EUNE
Tahm Kench · Top
6 / 4 / 6
29.3% KP
27,074
20.2% share
8,986g
122 CS · 4.8/m
machete#6101
Rengar · Jungle
12 / 4 / 9
51.2% KP
29,602
22.1% share
15,187g
244 CS · 9.7/m
veke00#EUNE
Gragas · Mid
16 / 1 / 3
46.3% KP
47,321
35.3% share
15,497g
221 CS · 8.8/m
twtv ECSTASSYLOL#777
Kalista · ADC
2 / 8 / 9
26.8% KP
20,023
14.9% share
11,894g
214 CS · 8.5/m
xiaobaopyke#zz1
Shen · Support
5 / 3 / 15
48.8% KP
10,039
7.5% share
8,828g
25 CS · 1/m
Red side
DefeatBlood4u#EUNE
Nasus · Top
5 / 7 / 2
35% KP
28,420
28% share
9,084g
166 CS · 6.6/m
12345#ari
Qiyana · Jungle
8 / 10 / 5
65% KP
21,877
21.6% share
12,762g
121 CS · 4.8/m
sld sapnu puás#EUNE
Anivia · Mid
1 / 9 / 2
15% KP
15,183
15% share
7,034g
166 CS · 6.6/m
kush uwu#DOINB
Lucian · ADC
4 / 7 / 6
50% KP
18,990
18.7% share
11,614g
209 CS · 8.3/m
ZenDaR#EUNE
Senna · Support
2 / 8 / 9
55% KP
16,868
16.6% share
8,186g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
