Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Corki
Victory
Ranked Solo/Duo · 45 days ago
8 / 5 / 12
K / D / A
58.8%
Kill participation
1,020.9
Damage / min
15,645g
614.3 gold / min
15
9 placed · 1 cleared
197
7.7 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSPEEDASLTU#DOPE
Yorick · Top
2 / 6 / 0
9.5% KP
19,750
22.7% share
8,734g
192 CS · 7.5/m
MakeMeIceCream#KY555
Pantheon · Jungle
2 / 6 / 5
33.3% KP
11,231
12.9% share
9,994g
181 CS · 7.1/m
DISGUSTING BEING#sorry
Ekko · Mid
4 / 5 / 2
28.6% KP
19,908
22.9% share
8,951g
208 CS · 8.2/m
hosubi#lav
Kai'Sa · ADC
12 / 9 / 2
66.7% KP
25,232
29% share
14,891g
212 CS · 8.3/m
Pain#Supp
Thresh · Support
1 / 8 / 14
71.4% KP
10,843
12.5% share
7,579g
20 CS · 0.8/m
Red side
VictoryCarve a path#EUNE
Nasus · Top
10 / 1 / 6
47.1% KP
24,775
23.7% share
14,016g
210 CS · 8.2/m
alex#chaos
Talon · Jungle
8 / 6 / 10
52.9% KP
24,831
23.8% share
12,465g
185 CS · 7.3/m
Name Available#EUNE
Akali · Mid
4 / 2 / 1
14.7% KP
20,903
20% share
10,115g
216 CS · 8.5/m
kush uwu#DOINB
Corki · ADC
8 / 5 / 12
58.8% KP
25,999
24.9% share
15,645g
197 CS · 7.7/m
wx SydneySweeney#white
Janna · Support
4 / 7 / 16
58.8% KP
7,865
7.5% share
9,372g
17 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
