Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 38 days ago
13 / 7 / 20
K / D / A
63.5%
Kill participation
916.3
Damage / min
18,867g
595.2 gold / min
44
12 placed · 7 cleared
261
8.2 CS / min
Objective control
5
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
0
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymati hromehearts#elo
Darius · Top
18 / 3 / 6
46.2% KP
30,805
19.5% share
17,174g
221 CS · 7/m
〆〆〆〆〆〆〆〆〆〆〆〆〆〆〆〆#〆〆 〆〆
Briar · Jungle
11 / 10 / 20
59.6% KP
34,760
22% share
15,344g
182 CS · 5.7/m
ArlenfZgA#EUNE
Karthus · Mid
9 / 13 / 17
50% KP
54,681
34.6% share
14,949g
250 CS · 7.9/m
kush uwu#DOINB
Kalista · ADC
13 / 7 / 20
63.5% KP
29,046
18.4% share
18,867g
261 CS · 8.2/m
Chibi Kaisa#TFT
Rell · Support
1 / 6 / 35
69.2% KP
8,591
5.4% share
10,973g
28 CS · 0.9/m
Red side
DefeatDontTryToBeatMe#EUNE
Teemo · Top
3 / 8 / 10
33.3% KP
32,528
22% share
13,654g
299 CS · 9.4/m
Galați#77251
Qiyana · Jungle
7 / 12 / 13
51.3% KP
37,812
25.6% share
14,346g
187 CS · 5.9/m
wooback#000
Locke · Mid
19 / 10 / 5
61.5% KP
42,523
28.8% share
17,723g
208 CS · 6.6/m
used to be fine#washd
Zeri · ADC
8 / 10 / 8
41% KP
27,117
18.4% share
14,776g
193 CS · 6.1/m
KamiCoopie#333
Zilean · Support
2 / 12 / 21
59% KP
7,659
5.2% share
9,638g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
