Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Corki
Defeat
Ranked Solo/Duo · 27 days ago
16 / 10 / 6
K / D / A
50%
Kill participation
1,413.3
Damage / min
22,947g
606 gold / min
42
13 placed · 10 cleared
312
8.2 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
5
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSMECAR1#EUNE1
Dr. Mundo · Top
4 / 7 / 5
20.5% KP
34,941
19.4% share
16,390g
316 CS · 8.3/m
alexx#1v9
Master Yi · Jungle
12 / 12 / 6
40.9% KP
36,992
20.5% share
18,646g
244 CS · 6.4/m
Exehel#EUNE
Vladimir · Mid
12 / 15 / 6
40.9% KP
45,366
25.2% share
18,985g
259 CS · 6.8/m
kush uwu#DOINB
Corki · ADC
16 / 10 / 6
50% KP
53,517
29.7% share
22,947g
312 CS · 8.2/m
tachyon#ftl
Blitzcrank · Support
0 / 12 / 17
38.6% KP
9,196
5.1% share
9,941g
22 CS · 0.6/m
Red side
VictoryALMIGHTY SOSA#300
Yone · Top
2 / 9 / 11
23.2% KP
27,058
9.9% share
15,677g
320 CS · 8.5/m
Ekzya#7155
Qiyana · Jungle
21 / 7 / 15
64.3% KP
75,710
27.8% share
25,082g
300 CS · 7.9/m
blade phantom#kzn
Locke · Mid
18 / 8 / 5
41.1% KP
60,420
22.2% share
19,622g
250 CS · 6.6/m
Scrapiee#2725
Sivir · ADC
7 / 9 / 21
50% KP
44,387
16.3% share
21,681g
317 CS · 8.4/m
EL EL ISRAEL#Rank1
Senna · Support
8 / 11 / 31
69.6% KP
64,899
23.8% share
17,690g
81 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
