Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Defeat
Ranked Solo/Duo · 20 days ago
6 / 6 / 5
K / D / A
42.3%
Kill participation
644.6
Damage / min
12,469g
439.3 gold / min
20
9 placed · 3 cleared
205
7.2 CS / min
Objective control
4
Dragons
2
Baron
10
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKaukas#EUNE
Mordekaiser · Top
7 / 2 / 4
33.3% KP
27,245
22.6% share
11,514g
208 CS · 7.3/m
illidann#EUNE
Amumu · Jungle
2 / 3 / 14
48.5% KP
14,266
11.8% share
11,828g
204 CS · 7.2/m
IIIIIIIlIII#EUNE
Qiyana · Mid
8 / 7 / 4
36.4% KP
23,236
19.3% share
12,761g
177 CS · 6.2/m
eladtkgs12#EUNE
Draven · ADC
15 / 8 / 5
60.6% KP
44,189
36.6% share
18,891g
242 CS · 8.5/m
CllayMoore#Cyrem
Karma · Support
1 / 6 / 22
69.7% KP
11,764
9.7% share
9,316g
18 CS · 0.6/m
Red side
DefeatROMBASS#EUNE
Gragas · Top
1 / 7 / 1
7.7% KP
11,596
14.6% share
7,802g
173 CS · 6.1/m
AMON ZØDIAC#AVE
Jarvan IV · Jungle
7 / 4 / 8
57.7% KP
20,715
26.1% share
12,100g
205 CS · 7.2/m
ALMIGHTY SOSA#300
Locke · Mid
12 / 7 / 3
57.7% KP
25,130
31.6% share
12,273g
176 CS · 6.2/m
kush uwu#DOINB
Lucian · ADC
6 / 6 / 5
42.3% KP
18,295
23% share
12,469g
205 CS · 7.2/m
Boski Ropusz#Kummm
Milio · Support
0 / 9 / 14
53.8% KP
3,682
4.6% share
7,738g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
