Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Caitlyn
Victory
Ranked Solo/Duo · 15 days ago
16 / 4 / 14
K / D / A
61.2%
Kill participation
1,642
Damage / min
17,644g
620.5 gold / min
22
9 placed · 3 cleared
238
8.4 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryInde Navarrette#EUNE3
Akshan · Top
8 / 5 / 4
24.5% KP
23,704
18.6% share
12,416g
205 CS · 7.2/m
killpl#COPE
Wukong · Jungle
11 / 2 / 11
44.9% KP
18,525
14.5% share
14,029g
216 CS · 7.6/m
Blood4u#EUNE
Syndra · Mid
12 / 3 / 11
46.9% KP
29,179
22.9% share
16,098g
228 CS · 8/m
kush uwu#DOINB
Caitlyn · ADC
16 / 4 / 14
61.2% KP
46,687
36.6% share
17,644g
238 CS · 8.4/m
Slave Knight#Dark
Rell · Support
2 / 6 / 30
65.3% KP
9,410
7.4% share
10,456g
32 CS · 1.1/m
Red side
DefeatОВЧАРЯ#SATAN
Yone · Top
4 / 4 / 4
40% KP
19,260
19.2% share
12,381g
247 CS · 8.7/m
Kaukas#EUNE
Karthus · Jungle
8 / 11 / 4
60% KP
35,716
35.6% share
14,063g
225 CS · 7.9/m
OdaK#2137
Lee Sin · Mid
1 / 12 / 2
15% KP
11,114
11.1% share
8,701g
154 CS · 5.4/m
heaven knows#EUNE
Yunara · ADC
5 / 12 / 7
60% KP
26,047
26% share
13,737g
199 CS · 7/m
LAURA#poro
Soraka · Support
2 / 10 / 13
75% KP
8,097
8.1% share
8,482g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
