Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kai'Sa
Victory
Ranked Solo/Duo · 13 days ago
15 / 6 / 9
K / D / A
58.5%
Kill participation
1,407.3
Damage / min
23,801g
658.1 gold / min
22
8 placed · 2 cleared
326
9 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
2
Baron
9
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySugarDaddy14#EUNE
Aurora · Top
4 / 10 / 13
41.5% KP
40,350
20.8% share
12,251g
220 CS · 6.1/m
C2 Skirk#bojan
Ekko · Jungle
12 / 6 / 13
61% KP
43,486
22.4% share
18,417g
275 CS · 7.6/m
Repeat Value#NUN
Lee Sin · Mid
6 / 15 / 11
41.5% KP
32,389
16.7% share
15,009g
253 CS · 7/m
kush uwu#DOINB
Kai'Sa · ADC
15 / 6 / 9
58.5% KP
50,897
26.2% share
23,801g
326 CS · 9/m
Roldziu#EUNE
Anivia · Support
4 / 7 / 20
58.5% KP
27,034
13.9% share
14,035g
99 CS · 2.7/m
Red side
DefeatKledKledziński#TSWEL
Nasus · Top
6 / 11 / 8
31.8% KP
26,469
16% share
13,181g
213 CS · 5.9/m
7up CiGaNiN#zaio
Nunu & Willump · Jungle
8 / 7 / 18
59.1% KP
25,135
15.2% share
14,938g
207 CS · 5.7/m
EGOCENTRIC#EGO67
Yone · Mid
17 / 8 / 7
54.5% KP
45,800
27.7% share
19,459g
278 CS · 7.7/m
Joncha#EUNE1
Vel'Koz · ADC
8 / 6 / 12
45.5% KP
39,120
23.7% share
16,166g
247 CS · 6.8/m
Mileena#bimbo
Sona · Support
5 / 9 / 29
77.3% KP
28,614
17.3% share
12,634g
36 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
