Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gragas
Defeat
Ranked Solo/Duo · 13 days ago
5 / 2 / 6
K / D / A
37.9%
Kill participation
1,152.1
Damage / min
12,892g
358.8 gold / min
42
15 placed · 2 cleared
250
7 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
5
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatkush uwu#DOINB
Gragas · Top
5 / 2 / 6
37.9% KP
41,400
21.3% share
12,892g
250 CS · 7/m
haunting memory#zzz
Diana · Jungle
7 / 6 / 9
55.2% KP
35,744
18.4% share
15,569g
274 CS · 7.6/m
Daddy Corleone#DCRLN
Riven · Mid
3 / 10 / 5
27.6% KP
30,660
15.7% share
12,738g
244 CS · 6.8/m
fado13#EUNE
Yasuo · ADC
5 / 10 / 10
51.7% KP
40,389
20.7% share
15,797g
277 CS · 7.7/m
ElectricRaccoon#Racc
Kennen · Support
9 / 8 / 12
72.4% KP
46,572
23.9% share
12,541g
44 CS · 1.2/m
Red side
Victorygojo#xxxxx
Dr. Mundo · Top
4 / 2 / 10
38.9% KP
33,101
22.6% share
14,072g
272 CS · 7.6/m
Infinitely one #EUNE
Nidalee · Jungle
7 / 7 / 18
69.4% KP
25,073
17.1% share
16,115g
250 CS · 7/m
Yumeko#Ari
Nasus · Mid
12 / 1 / 11
63.9% KP
46,305
31.7% share
17,475g
268 CS · 7.5/m
Die Welt Brennt#333
Tristana · ADC
10 / 9 / 8
50% KP
32,611
22.3% share
17,794g
275 CS · 7.7/m
Prince Mirage#GRE
Alistar · Support
3 / 10 / 20
63.9% KP
9,161
6.3% share
10,372g
26 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
