Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Defeat
Ranked Solo/Duo · 5 days ago
0 / 3 / 2
K / D / A
33.3%
Kill participation
494.9
Damage / min
10,169g
384.5 gold / min
20
9 placed · 3 cleared
234
8.8 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatritka#henry
Garen · Top
1 / 4 / 2
50% KP
12,984
23% share
8,891g
211 CS · 8/m
Joorg#EUNE
Kindred · Jungle
1 / 2 / 1
33.3% KP
9,621
17.1% share
8,691g
177 CS · 6.7/m
Fading Echo#BURN
Mel · Mid
2 / 3 / 0
33.3% KP
14,770
26.2% share
9,274g
228 CS · 8.6/m
kush uwu#DOINB
Yunara · ADC
0 / 3 / 2
33.3% KP
13,090
23.2% share
10,169g
234 CS · 8.8/m
toluene enjoyer#agony
Lulu · Support
2 / 3 / 2
66.7% KP
5,867
10.4% share
6,973g
29 CS · 1.1/m
Red side
Victorythonos123#LFC
Shen · Top
3 / 3 / 7
66.7% KP
14,608
20.5% share
10,690g
221 CS · 8.4/m
Never enough#HECA1
Hecarim · Jungle
4 / 0 / 6
66.7% KP
13,418
18.9% share
13,479g
291 CS · 11/m
Ikebana#生け花
Viktor · Mid
3 / 1 / 1
26.7% KP
16,441
23.1% share
11,335g
260 CS · 9.8/m
Iulianw#ана
Tristana · ADC
3 / 2 / 9
80% KP
19,714
27.7% share
14,387g
251 CS · 9.5/m
I dont blink v2#blink
Nami · Support
2 / 0 / 10
80% KP
6,971
9.8% share
7,913g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
