Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Janna
Victory
Ranked Solo/Duo · 3 days ago
2 / 3 / 19
K / D / A
58.3%
Kill participation
250.4
Damage / min
9,347g
314.2 gold / min
121
38 placed · 12 cleared
34
1.1 CS / min
Objective control
3
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryWartOOOO#HAHA
Camille · Top
10 / 6 / 7
47.2% KP
33,674
29.2% share
13,380g
204 CS · 6.9/m
Aigreagni#EUNE
Wukong · Jungle
14 / 2 / 8
61.1% KP
24,116
20.9% share
16,423g
245 CS · 8.2/m
Čuspic nešlo nic#6969
Nasus · Mid
1 / 1 / 10
30.6% KP
19,468
16.9% share
12,720g
219 CS · 7.4/m
Spiky#ezz
Vladimir · ADC
9 / 4 / 6
41.7% KP
30,711
26.6% share
15,291g
274 CS · 9.2/m
kush uwu#DOINB
Janna · Support
2 / 3 / 19
58.3% KP
7,450
6.5% share
9,347g
34 CS · 1.1/m
Red side
DefeatSIDELANE DEMON#12345
Fiora · Top
2 / 9 / 5
46.7% KP
28,095
22.6% share
9,543g
199 CS · 6.7/m
Androwizzard193#EUNE
Rek'Sai · Jungle
3 / 7 / 4
46.7% KP
14,230
11.4% share
12,028g
192 CS · 6.5/m
Pan Pietruszka#Szpąt
Zed · Mid
4 / 6 / 4
53.3% KP
28,867
23.2% share
13,697g
244 CS · 8.2/m
Unicef Kid #EUNE
Xerath · ADC
1 / 8 / 6
46.7% KP
22,940
18.5% share
10,684g
199 CS · 6.7/m
Anrteus#rdctd
Aurelion Sol · Support
5 / 6 / 9
93.3% KP
30,196
24.3% share
10,222g
62 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
