Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Defeat
Ranked Solo/Duo · 3 days ago
4 / 7 / 2
K / D / A
50%
Kill participation
805.3
Damage / min
8,986g
418 gold / min
10
6 placed · 0 cleared
158
7.3 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatvvuukkii111#EUNE
Ornn · Top
1 / 7 / 2
25% KP
8,474
14.6% share
6,489g
117 CS · 5.4/m
May 24#2405
Jarvan IV · Jungle
3 / 6 / 5
66.7% KP
11,507
19.8% share
8,815g
156 CS · 7.3/m
nnnnnero#eunxx
Diana · Mid
4 / 7 / 1
41.7% KP
16,427
28.3% share
7,430g
133 CS · 6.2/m
kush uwu#DOINB
Lucian · ADC
4 / 7 / 2
50% KP
17,313
29.8% share
8,986g
158 CS · 7.3/m
royalfighter21#EUNE
Blitzcrank · Support
0 / 11 / 6
50% KP
4,297
7.4% share
5,518g
27 CS · 1.3/m
Red side
VictorySefiroKING#GOD
Fiora · Top
5 / 3 / 7
31.6% KP
21,101
24.1% share
10,828g
176 CS · 8.2/m
just a friend#pain
Nocturne · Jungle
5 / 3 / 16
55.3% KP
13,751
15.7% share
9,437g
137 CS · 6.4/m
Jhein v2#EUNE
Locke · Mid
26 / 0 / 2
73.7% KP
32,464
37.1% share
15,264g
178 CS · 8.3/m
Anrteus#rdctd
Aurelion Sol · ADC
2 / 3 / 20
57.9% KP
16,238
18.5% share
9,593g
143 CS · 6.7/m
GalaxyNightmare#EUNE
Rell · Support
0 / 3 / 26
68.4% KP
3,987
4.6% share
6,487g
20 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
