Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Corki
Victory
Ranked Solo/Duo · 21 hours ago
6 / 8 / 13
K / D / A
42.2%
Kill participation
1,137.9
Damage / min
15,127g
453.8 gold / min
15
7 placed · 2 cleared
223
6.7 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorykush uwu#DOINB
Corki · Top
6 / 8 / 13
42.2% KP
37,930
24.1% share
15,127g
223 CS · 6.7/m
Ivern gaming#Ivern
Ivern · Jungle
2 / 4 / 20
48.9% KP
15,541
9.9% share
14,078g
185 CS · 5.6/m
Jerkless#TwTv
Tristana · Mid
12 / 6 / 10
48.9% KP
50,149
31.9% share
20,436g
303 CS · 9.1/m
Vasekfel#VFEL
Kennen · ADC
15 / 9 / 6
46.7% KP
36,476
23.2% share
16,826g
227 CS · 6.8/m
nik252#EUNE
Pyke · Support
10 / 11 / 17
60% KP
17,097
10.9% share
14,423g
25 CS · 0.8/m
Red side
DefeatSerendipity#Epi
Malphite · Top
6 / 7 / 9
39.5% KP
26,358
20.3% share
14,500g
257 CS · 7.7/m
Skeni Sativo#EUNE
Ekko · Jungle
19 / 7 / 7
68.4% KP
42,001
32.4% share
20,412g
231 CS · 6.9/m
PiMP DADDY1223#SZN15
Yasuo · Mid
7 / 9 / 7
36.8% KP
21,279
16.4% share
14,514g
296 CS · 8.9/m
SORRY 4 DA WAIT#101
Karthus · ADC
4 / 14 / 9
34.2% KP
33,476
25.8% share
13,507g
217 CS · 6.5/m
I Ν S A N E#Sigma
Alistar · Support
2 / 8 / 15
44.7% KP
6,446
5% share
9,451g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
