Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Defeat
Ranked Solo/Duo · 470 days ago
1 / 8 / 0
K / D / A
7.7%
Kill participation
378
Damage / min
7,809g
326.1 gold / min
9
7 placed · 0 cleared
174
7.3 CS / min
Objective control
1
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGovnael#EUNE
Poppy · Top
3 / 1 / 7
45.5% KP
13,930
20.4% share
9,938g
190 CS · 7.9/m
HYK HYUNKEL#994
Elise · Jungle
11 / 0 / 2
59.1% KP
16,567
24.3% share
13,798g
195 CS · 8.1/m
FlyingSalmon#4444
Syndra · Mid
2 / 3 / 5
31.8% KP
20,223
29.6% share
9,969g
188 CS · 7.8/m
kush uwu#DOINB
Kai'Sa · ADC
4 / 4 / 6
45.5% KP
12,284
18% share
9,676g
181 CS · 7.6/m
Fourth Lobotomy#jhin
Rell · Support
2 / 5 / 12
63.6% KP
5,270
7.7% share
7,555g
31 CS · 1.3/m
Red side
Defeatmemento mori#echo
Riven · Top
1 / 8 / 0
7.7% KP
9,054
19.1% share
7,809g
174 CS · 7.3/m
VALI MIRON Z5#TEROR
Lee Sin · Jungle
4 / 4 / 1
38.5% KP
7,064
14.9% share
8,158g
165 CS · 6.9/m
qeniu#0050
Shen · Mid
2 / 4 / 3
38.5% KP
10,197
21.5% share
7,732g
149 CS · 6.2/m
Látom#ラートム
Veigar · ADC
2 / 4 / 5
53.8% KP
12,688
26.7% share
9,161g
214 CS · 8.9/m
Edin29#2222
Lux · Support
4 / 2 / 4
61.5% KP
8,436
17.8% share
7,122g
51 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
