Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Defeat
Ranked Solo/Duo · 470 days ago
6 / 4 / 2
K / D / A
40%
Kill participation
629
Damage / min
12,322g
454.7 gold / min
18
6 placed · 3 cleared
244
9 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCold as lce#2222
Olaf · Top
7 / 2 / 3
37% KP
11,094
14.7% share
12,657g
213 CS · 7.9/m
Jestem D00PKIEM#EUNE
Ekko · Jungle
13 / 6 / 9
81.5% KP
25,195
33.4% share
14,733g
206 CS · 7.6/m
Sy Lee Starlight#Nurse
Malzahar · Mid
3 / 4 / 17
74.1% KP
18,884
25.1% share
11,898g
211 CS · 7.8/m
GLIDIATOR#L 9
Smolder · ADC
4 / 5 / 11
55.6% KP
15,197
20.2% share
9,747g
183 CS · 6.8/m
Edin29#2222
Blitzcrank · Support
0 / 3 / 14
51.9% KP
4,983
6.6% share
7,043g
28 CS · 1/m
Red side
Defeatmemento mori#echo
Riven · Top
6 / 4 / 2
40% KP
17,047
25.5% share
12,322g
244 CS · 9/m
VALI MIRON Z5#TEROR
Neeko · Jungle
4 / 5 / 10
70% KP
17,204
25.8% share
10,135g
176 CS · 6.5/m
TralaleloTralala#XDDDD
Ahri · Mid
1 / 4 / 7
40% KP
12,439
18.6% share
9,374g
208 CS · 7.7/m
Fourth Lobotomy#jhin
Jhin · ADC
9 / 5 / 4
65% KP
17,368
26% share
12,979g
207 CS · 7.6/m
Goddess Kurumi#zayin
Soraka · Support
0 / 9 / 12
60% KP
2,674
4% share
6,419g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
