Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 465 days ago
10 / 5 / 8
K / D / A
54.5%
Kill participation
899.8
Damage / min
21,062g
473.3 gold / min
34
16 placed · 5 cleared
341
7.7 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymemento mori#echo
Riven · Top
10 / 5 / 8
54.5% KP
40,039
21.5% share
21,062g
341 CS · 7.7/m
Hepha#xpp
Kayn · Jungle
10 / 6 / 8
54.5% KP
43,380
23.2% share
20,722g
316 CS · 7.1/m
incubus#herbf
Syndra · Mid
5 / 6 / 8
39.4% KP
54,386
29.1% share
20,314g
401 CS · 9/m
shizeR#style
Jhin · ADC
5 / 8 / 11
48.5% KP
28,625
15.3% share
15,839g
264 CS · 5.9/m
ΣΝΨΤΩ#EUNE
Karma · Support
3 / 10 / 12
45.5% KP
20,151
10.8% share
11,320g
38 CS · 0.9/m
Red side
DefeatKevin Albert#222
Trundle · Top
4 / 10 / 6
28.6% KP
24,073
17.2% share
20,510g
374 CS · 8.4/m
iGodlikezzz#EUNE
Nunu & Willump · Jungle
8 / 10 / 19
77.1% KP
27,557
19.7% share
16,046g
207 CS · 4.7/m
UnknownRandom#5918
Orianna · Mid
7 / 4 / 12
54.3% KP
30,523
21.8% share
17,081g
300 CS · 6.7/m
srbi123#EUNE
Lucian · ADC
15 / 4 / 7
62.9% KP
43,225
30.9% share
23,356g
365 CS · 8.2/m
Phasmaa#MEOW
Nami · Support
1 / 5 / 25
74.3% KP
14,417
10.3% share
12,116g
30 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
