Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 464 days ago
12 / 2 / 2
K / D / A
53.8%
Kill participation
934.5
Damage / min
13,955g
630 gold / min
15
4 placed · 2 cleared
211
9.5 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMondeo Mk4#FORD
Ambessa · Top
2 / 8 / 3
71.4% KP
11,998
29.7% share
7,181g
139 CS · 6.3/m
IUBESC APARATE#EUNE
Gwen · Jungle
2 / 6 / 3
71.4% KP
7,622
18.8% share
7,599g
150 CS · 6.8/m
RedJoker#FATE
Twisted Fate · Mid
1 / 3 / 3
57.1% KP
6,713
16.6% share
8,543g
163 CS · 7.4/m
rivery supp acc#000
Senna · ADC
2 / 4 / 2
57.1% KP
10,197
25.2% share
8,002g
138 CS · 6.2/m
galaxyViced#EUNE
Braum · Support
0 / 5 / 4
57.1% KP
3,914
9.7% share
4,612g
21 CS · 0.9/m
Red side
Victorymemento mori#echo
Riven · Top
12 / 2 / 2
53.8% KP
20,700
29.7% share
13,955g
211 CS · 9.5/m
Tøuch My VaJanna#MeoW
Bel'Veth · Jungle
8 / 1 / 6
53.8% KP
14,316
20.5% share
10,148g
131 CS · 5.9/m
UnknownRandom#5918
Mel · Mid
4 / 2 / 4
30.8% KP
14,723
21.1% share
9,510g
198 CS · 8.9/m
Gløry Ϊn Deáth#SION
Sivir · ADC
0 / 1 / 7
26.9% KP
13,572
19.4% share
9,810g
197 CS · 8.9/m
Rich Mafia Boss#Maruu
Karma · Support
2 / 1 / 17
73.1% KP
6,503
9.3% share
7,394g
22 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
