Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 455 days ago
13 / 2 / 7
K / D / A
58.8%
Kill participation
780.3
Damage / min
17,127g
542.9 gold / min
14
5 placed · 0 cleared
250
7.9 CS / min
Objective control
3
Dragons
0
Baron
10
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymemento mori#echo
Riven · Top
13 / 2 / 7
58.8% KP
24,619
23.7% share
17,127g
250 CS · 7.9/m
Handsome Genius#Daddy
Zed · Jungle
7 / 5 / 13
58.8% KP
25,856
24.9% share
14,956g
260 CS · 8.2/m
MMMMMMMMMMMMakak#meow
Ekko · Mid
8 / 4 / 7
44.1% KP
20,942
20.2% share
15,949g
273 CS · 8.7/m
GrubyTypOdWizji#Gruby
Kog'Maw · ADC
5 / 8 / 9
41.2% KP
22,512
21.7% share
12,431g
217 CS · 6.9/m
inshallah we win#MAD
Yuumi · Support
1 / 1 / 20
61.8% KP
9,834
9.5% share
8,849g
20 CS · 0.6/m
Red side
DefeatNienawiść do#zydow
Malphite · Top
1 / 8 / 4
25% KP
10,757
12.8% share
10,997g
244 CS · 7.7/m
DodgeMyEbola#brzi
Diana · Jungle
6 / 7 / 5
55% KP
14,272
17% share
12,654g
211 CS · 6.7/m
big tall man#cnc
Yasuo · Mid
3 / 6 / 6
45% KP
24,495
29.2% share
11,816g
237 CS · 7.5/m
Marcel#1v9
Kai'Sa · ADC
9 / 7 / 2
55% KP
27,109
32.3% share
15,548g
241 CS · 7.6/m
Bombëlek#EUNE
Lulu · Support
1 / 6 / 12
65% KP
7,215
8.6% share
8,368g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
