Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 455 days ago
7 / 1 / 5
K / D / A
60%
Kill participation
546.8
Damage / min
10,548g
475.5 gold / min
13
8 placed · 1 cleared
197
8.9 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMushykusu#EUNE
Kled · Top
3 / 3 / 4
35% KP
14,893
25.6% share
10,463g
183 CS · 8.2/m
szymek2502#8621
Jarvan IV · Jungle
1 / 1 / 11
60% KP
9,573
16.4% share
9,187g
176 CS · 7.9/m
memento mori#echo
Syndra · Mid
7 / 1 / 5
60% KP
12,130
20.8% share
10,548g
197 CS · 8.9/m
吹毛求疵#Mikke
Samira · ADC
8 / 2 / 7
75% KP
15,635
26.9% share
10,322g
178 CS · 8/m
Vac Hatsor #EUNE
Galio · Support
1 / 1 / 14
75% KP
5,973
10.3% share
6,214g
30 CS · 1.4/m
Red side
DefeatMagikarpi#EUNE
Mordekaiser · Top
3 / 2 / 1
50% KP
13,663
32.3% share
9,512g
196 CS · 8.8/m
IsolateThem#KHA
Vi · Jungle
0 / 4 / 2
25% KP
7,721
18.2% share
6,798g
149 CS · 6.7/m
kevinhartfan99#5ft2
Ryze · Mid
3 / 3 / 1
50% KP
7,334
17.3% share
8,805g
205 CS · 9.2/m
PsychoUndercover#EUNE
Jinx · ADC
2 / 4 / 1
37.5% KP
11,280
26.6% share
8,098g
174 CS · 7.8/m
GrubyTypOdWizji#Gruby
Alistar · Support
0 / 7 / 2
25% KP
2,348
5.5% share
4,775g
24 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
