Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Defeat
Ranked Solo/Duo · 449 days ago
11 / 6 / 12
K / D / A
41.8%
Kill participation
961.5
Damage / min
18,899g
467.8 gold / min
21
4 placed · 4 cleared
294
7.3 CS / min
Objective control
5
Dragons
2
Baron
9
Towers
3
Inhibitors
0
Herald
1
Dragons
0
Baron
8
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDontTryToBeatMe#EUNE
Trundle · Top
7 / 11 / 5
26.1% KP
38,768
21.2% share
20,655g
330 CS · 8.2/m
GG Nunu Wins#EUNE
Nunu & Willump · Jungle
6 / 15 / 21
58.7% KP
25,642
14% share
15,166g
176 CS · 4.4/m
SamsungWorldCZ#EUNE
Annie · Mid
13 / 13 / 9
47.8% KP
47,533
26% share
16,630g
188 CS · 4.7/m
الجحيم#0414
Varus · ADC
15 / 9 / 13
60.9% KP
49,409
27% share
18,370g
218 CS · 5.4/m
Beerzerker#CHUG
Gragas · Support
5 / 7 / 21
56.5% KP
21,434
11.7% share
12,829g
53 CS · 1.3/m
Red side
Defeatmemento mori#echo
Riven · Top
11 / 6 / 12
41.8% KP
38,846
20.7% share
18,899g
294 CS · 7.3/m
HeavenOnEarth#EUL
Kayn · Jungle
9 / 8 / 18
49.1% KP
36,731
19.5% share
17,105g
212 CS · 5.2/m
Raiich#1V9
Vladimir · Mid
10 / 11 / 19
52.7% KP
52,098
27.7% share
18,713g
267 CS · 6.6/m
söpö pikku kisu#miau
Samira · ADC
7 / 15 / 8
27.3% KP
27,211
14.5% share
17,908g
305 CS · 7.5/m
Ruffles#ruffu
Poppy · Support
18 / 7 / 14
58.2% KP
33,184
17.6% share
17,250g
64 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
