Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 441 days ago
14 / 3 / 5
K / D / A
44.2%
Kill participation
1,002.4
Damage / min
17,446g
618.3 gold / min
11
4 placed · 0 cleared
249
8.8 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymemento mori#echo
Riven · Top
14 / 3 / 5
44.2% KP
28,285
24.2% share
17,446g
249 CS · 8.8/m
JOYBOY#TIME
Briar · Jungle
4 / 6 / 13
39.5% KP
16,155
13.8% share
11,231g
183 CS · 6.5/m
Never enough#HECA1
Zed · Mid
2 / 2 / 13
34.9% KP
13,607
11.6% share
11,558g
234 CS · 8.3/m
regate#EUNE
Karthus · ADC
18 / 6 / 13
72.1% KP
41,320
35.3% share
15,590g
211 CS · 7.5/m
kurc#EUNE
Xerath · Support
5 / 7 / 20
58.1% KP
17,528
15% share
10,352g
31 CS · 1.1/m
Red side
DefeatFEITAN#NO 2
Malphite · Top
2 / 5 / 5
29.2% KP
14,722
20.2% share
10,563g
226 CS · 8/m
iGodlikezzz#EUNE
Jarvan IV · Jungle
4 / 9 / 10
58.3% KP
14,463
19.9% share
11,063g
182 CS · 6.5/m
MMMMMMMMMMMMakak#meow
Katarina · Mid
12 / 8 / 3
62.5% KP
19,549
26.9% share
13,652g
213 CS · 7.5/m
Swords#Kur
Yunara · ADC
5 / 11 / 3
33.3% KP
15,746
21.7% share
10,137g
175 CS · 6.2/m
L V N T#1v9
Maokai · Support
1 / 10 / 14
62.5% KP
8,243
11.3% share
8,111g
49 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
