Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Defeat
Ranked Solo/Duo · 441 days ago
5 / 4 / 3
K / D / A
27.6%
Kill participation
712.7
Damage / min
12,086g
404.9 gold / min
13
6 placed · 0 cleared
235
7.9 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPablo The Monke#Restt
Gragas · Top
8 / 6 / 9
39.5% KP
21,695
18.6% share
13,254g
220 CS · 7.4/m
Jovana#rank1
Jarvan IV · Jungle
1 / 1 / 21
51.2% KP
14,669
12.6% share
12,028g
208 CS · 7/m
julek żniwiarz#JTCNW
Akshan · Mid
18 / 6 / 8
60.5% KP
29,914
25.7% share
16,218g
188 CS · 6.3/m
Boots of Speed#wow
Ziggs · ADC
12 / 7 / 9
48.8% KP
29,449
25.3% share
16,472g
260 CS · 8.7/m
DEMAR DEROZAN#EUNO
Vel'Koz · Support
4 / 9 / 20
55.8% KP
20,623
17.7% share
9,381g
33 CS · 1.1/m
Red side
Defeatmemento mori#echo
Riven · Top
5 / 4 / 3
27.6% KP
21,275
21.6% share
12,086g
235 CS · 7.9/m
Smµrƒ#EUNE
Vi · Jungle
4 / 10 / 5
31% KP
12,623
12.8% share
10,783g
190 CS · 6.4/m
Walking Dragon#EUNE
Azir · Mid
3 / 6 / 5
27.6% KP
19,372
19.7% share
13,746g
256 CS · 8.6/m
DB0 Barcode#DB0
Corki · ADC
12 / 11 / 5
58.6% KP
25,100
25.5% share
15,199g
201 CS · 6.7/m
saccharine#angel
Shaco · Support
5 / 12 / 12
58.6% KP
20,102
20.4% share
10,325g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
