Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Renekton
Victory
Ranked Solo/Duo · 441 days ago
8 / 1 / 16
K / D / A
54.5%
Kill participation
1,002.4
Damage / min
15,892g
520.8 gold / min
13
4 placed · 1 cleared
267
8.7 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymemento mori#echo
Renekton · Top
8 / 1 / 16
54.5% KP
30,589
23.8% share
15,892g
267 CS · 8.7/m
Talonking#mls
Talon · Jungle
15 / 4 / 14
65.9% KP
29,466
22.9% share
19,007g
304 CS · 10/m
FlyingSalmon#4444
Malzahar · Mid
7 / 6 / 5
27.3% KP
15,960
12.4% share
13,346g
241 CS · 7.9/m
吹毛求疵#Mikke
Corki · ADC
11 / 10 / 10
47.7% KP
35,990
28% share
15,187g
230 CS · 7.5/m
Leviathan#Sana
Pyke · Support
3 / 9 / 16
43.2% KP
16,684
13% share
10,068g
28 CS · 0.9/m
Red side
DefeatDJFrytek#EUNE
Riven · Top
2 / 9 / 5
23.3% KP
12,842
13% share
9,981g
191 CS · 6.3/m
Jovana#rank1
Hecarim · Jungle
4 / 9 / 13
56.7% KP
15,453
15.7% share
11,650g
196 CS · 6.4/m
Syllvanas#EUN
Lissandra · Mid
6 / 6 / 9
50% KP
19,440
19.7% share
11,631g
224 CS · 7.3/m
Ragnar#YIDU
Tristana · ADC
11 / 7 / 8
63.3% KP
24,547
24.9% share
14,800g
207 CS · 6.8/m
mcpuisor#223
Sylas · Support
7 / 13 / 13
66.7% KP
26,433
26.8% share
10,525g
38 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
