Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Defeat
Ranked Solo/Duo · 437 days ago
3 / 4 / 0
K / D / A
12.5%
Kill participation
280.8
Damage / min
11,049g
410.2 gold / min
12
8 placed · 0 cleared
252
9.4 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmemento mori#echo
Riven · Top
3 / 4 / 0
12.5% KP
7,562
9.2% share
11,049g
252 CS · 9.4/m
Never enough#HECA1
Hecarim · Jungle
8 / 5 / 7
62.5% KP
16,017
19.4% share
11,855g
192 CS · 7.1/m
Shunyata#void
Vex · Mid
7 / 5 / 8
62.5% KP
27,981
33.9% share
10,421g
173 CS · 6.4/m
PapaBeni#CN1
Twitch · ADC
4 / 10 / 7
45.8% KP
23,736
28.8% share
9,675g
173 CS · 6.4/m
Clanger#1462
Braum · Support
2 / 5 / 10
50% KP
7,135
8.7% share
8,489g
28 CS · 1/m
Red side
Victory0l1ck0#urgot
Urgot · Top
8 / 3 / 9
60.7% KP
22,136
26.1% share
15,005g
225 CS · 8.4/m
Hipitero#east
Diana · Jungle
9 / 6 / 8
60.7% KP
23,857
28.1% share
13,809g
210 CS · 7.8/m
Worst Zac World#Mando
Zac · Mid
3 / 7 / 5
28.6% KP
11,817
13.9% share
10,045g
163 CS · 6.1/m
129hrd9ubfn91uh2#777
Vayne · ADC
8 / 6 / 3
39.3% KP
21,286
25.1% share
12,744g
197 CS · 7.3/m
HjguyfGod#EUNE
Lulu · Support
0 / 2 / 14
50% KP
5,779
6.8% share
8,095g
32 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
