Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 437 days ago
6 / 3 / 7
K / D / A
33.3%
Kill participation
771.2
Damage / min
16,273g
562.1 gold / min
17
9 placed · 1 cleared
303
10.5 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymemento mori#echo
Riven · Top
6 / 3 / 7
33.3% KP
22,326
18.3% share
16,273g
303 CS · 10.5/m
demon genesis#0208
Jarvan IV · Jungle
4 / 2 / 20
61.5% KP
17,951
14.7% share
12,844g
212 CS · 7.3/m
Worst Zac World#Mando
Zac · Mid
12 / 5 / 16
71.8% KP
41,313
33.9% share
16,540g
208 CS · 7.2/m
Albi#Snoe2
Jinx · ADC
5 / 10 / 16
53.8% KP
26,320
21.6% share
12,382g
201 CS · 6.9/m
bilan8ropos#EUNE
Pyke · Support
12 / 9 / 14
66.7% KP
13,856
11.4% share
12,651g
21 CS · 0.7/m
Red side
Defeatgod complex ζ#CL0WN
Trundle · Top
3 / 5 / 8
37.9% KP
12,568
12.7% share
13,931g
276 CS · 9.5/m
Never enough#HECA1
Hecarim · Jungle
8 / 4 / 5
44.8% KP
18,217
18.5% share
13,550g
267 CS · 9.2/m
0l1ck0#urgot
Nasus · Mid
3 / 7 / 2
17.2% KP
17,642
17.9% share
9,178g
172 CS · 5.9/m
129hrd9ubfn91uh2#777
Kog'Maw · ADC
12 / 12 / 3
51.7% KP
41,345
41.9% share
16,016g
217 CS · 7.5/m
shatter#hachi
Braum · Support
3 / 11 / 12
51.7% KP
8,917
9% share
8,684g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
