Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gwen
Defeat
Ranked Solo/Duo · 431 days ago
4 / 5 / 1
K / D / A
41.7%
Kill participation
635.6
Damage / min
11,834g
435.9 gold / min
17
9 placed · 3 cleared
220
8.1 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmemento mori#echo
Gwen · Top
4 / 5 / 1
41.7% KP
17,256
25% share
11,834g
220 CS · 8.1/m
Lamdaxd#EUNE
Naafiri · Jungle
4 / 6 / 5
75% KP
12,372
18% share
10,779g
168 CS · 6.2/m
polski inter#wisła
Akshan · Mid
3 / 10 / 3
50% KP
12,027
17.5% share
9,066g
133 CS · 4.9/m
Kairen Li#KRLI
Yunara · ADC
1 / 6 / 9
83.3% KP
22,361
32.4% share
11,336g
220 CS · 8.1/m
Belzebubu#EUNE
Janna · Support
0 / 4 / 10
83.3% KP
4,906
7.1% share
6,969g
27 CS · 1/m
Red side
Victorytboss3#EUNE
Gnar · Top
4 / 4 / 6
32.3% KP
14,780
14.3% share
11,255g
166 CS · 6.1/m
tygrik kolofou#ir2
Sylas · Jungle
9 / 4 / 5
45.2% KP
16,728
16.2% share
12,791g
223 CS · 8.2/m
purplemonster69#eune1
Viktor · Mid
11 / 1 / 8
61.3% KP
42,983
41.5% share
15,640g
250 CS · 9.2/m
sayounara#MEOW
Sivir · ADC
5 / 1 / 8
41.9% KP
17,882
17.3% share
12,668g
248 CS · 9.1/m
Gorilla Gethard#COPER
Bard · Support
2 / 2 / 15
54.8% KP
11,193
10.8% share
8,542g
15 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
