Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 417 days ago
10 / 3 / 12
K / D / A
78.6%
Kill participation
1,025.5
Damage / min
16,555g
494.4 gold / min
20
4 placed · 5 cleared
231
6.9 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymemento mori#echo
Riven · Top
10 / 3 / 12
78.6% KP
34,337
31.4% share
16,555g
231 CS · 6.9/m
GG Nunu Wins#EUNE
Nunu & Willump · Jungle
2 / 6 / 15
60.7% KP
15,575
14.3% share
11,330g
157 CS · 4.7/m
Chabcio#bdjqp
Yone · Mid
6 / 3 / 8
50% KP
23,305
21.3% share
14,679g
288 CS · 8.6/m
Marushko#DONE
Kai'Sa · ADC
10 / 3 / 5
53.6% KP
26,144
23.9% share
16,859g
273 CS · 8.2/m
7up CiGaNiN#zaio
Leona · Support
0 / 4 / 16
57.1% KP
9,878
9% share
8,325g
47 CS · 1.4/m
Red side
DefeatMacafous#EUNE
Urgot · Top
4 / 9 / 9
68.4% KP
23,126
24.4% share
13,675g
259 CS · 7.7/m
FrozenPerry#EUNE
Jarvan IV · Jungle
3 / 5 / 10
68.4% KP
12,560
13.3% share
10,451g
179 CS · 5.3/m
Yor Briar#CICMI
Mel · Mid
11 / 3 / 4
78.9% KP
26,274
27.8% share
15,011g
258 CS · 7.7/m
Zekrom#strgy
Zeri · ADC
1 / 6 / 10
57.9% KP
25,239
26.7% share
12,735g
277 CS · 8.3/m
KARINA OBSESSION#Keepo
Alistar · Support
0 / 5 / 14
73.7% KP
7,402
7.8% share
7,354g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
