Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Defeat
Ranked Solo/Duo · 415 days ago
13 / 6 / 6
K / D / A
43.2%
Kill participation
916.9
Damage / min
17,293g
486.9 gold / min
28
8 placed · 5 cleared
302
8.5 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAHAHAHAHAHAHHAFF#8888
Fiora · Top
4 / 9 / 4
26.7% KP
19,710
18.5% share
16,578g
311 CS · 8.8/m
blue valentine#mdzia
Talon · Jungle
12 / 6 / 7
63.3% KP
31,220
29.3% share
17,834g
274 CS · 7.7/m
avoidant#2108
Kayle · Mid
9 / 6 / 5
46.7% KP
29,151
27.4% share
18,101g
294 CS · 8.3/m
smrekedor#1381
Tristana · ADC
4 / 11 / 6
33.3% KP
14,817
13.9% share
13,437g
225 CS · 6.3/m
rekkless#00000
Senna · Support
1 / 12 / 17
60% KP
11,656
10.9% share
11,494g
66 CS · 1.9/m
Red side
Defeatmemento mori#echo
Riven · Top
13 / 6 / 6
43.2% KP
32,566
23.3% share
17,293g
302 CS · 8.5/m
Kufi#Kufi
Ivern · Jungle
1 / 5 / 25
59.1% KP
10,302
7.4% share
13,050g
211 CS · 5.9/m
DualAndFight#EUNE
Viktor · Mid
7 / 8 / 7
31.8% KP
29,728
21.2% share
14,586g
266 CS · 7.5/m
La Peur#EUNE
Jhin · ADC
11 / 5 / 14
56.8% KP
28,519
20.4% share
16,532g
260 CS · 7.3/m
shes back#uwu
Lux · Support
12 / 6 / 18
68.2% KP
38,802
27.7% share
13,469g
51 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
