Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 414 days ago
5 / 5 / 9
K / D / A
37.8%
Kill participation
865.1
Damage / min
12,712g
430.7 gold / min
15
5 placed · 2 cleared
236
8 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymemento mori#echo
Riven · Top
5 / 5 / 9
37.8% KP
25,535
19.3% share
12,712g
236 CS · 8/m
Makunga#EUNE
Rek'Sai · Jungle
5 / 3 / 17
59.5% KP
21,044
15.9% share
12,311g
172 CS · 5.8/m
DEMAR DEROZAN#EUNO
Vel'Koz · Mid
10 / 2 / 7
45.9% KP
39,445
29.8% share
13,637g
242 CS · 8.2/m
edru#space
Twitch · ADC
16 / 2 / 6
59.5% KP
36,975
27.9% share
14,750g
209 CS · 7.1/m
Suicidal Supp#4990
Rakan · Support
1 / 2 / 24
67.6% KP
9,474
7.2% share
9,510g
30 CS · 1/m
Red side
DefeatWoof Woof#GRUBY
Warwick · Top
5 / 10 / 3
57.1% KP
19,590
24.4% share
12,249g
197 CS · 6.7/m
PesteDeVenetia#Clown
Nocturne · Jungle
5 / 5 / 3
57.1% KP
19,798
24.7% share
12,014g
199 CS · 6.7/m
ツツツツツツツツツツツツツツツ0#ツツツツ
Malzahar · Mid
0 / 6 / 5
35.7% KP
15,387
19.2% share
10,358g
258 CS · 8.7/m
Hapy#IHapy
Kai'Sa · ADC
2 / 9 / 3
35.7% KP
17,233
21.5% share
10,256g
194 CS · 6.6/m
Desperate Leona#1v9
Leona · Support
2 / 7 / 5
50% KP
8,238
10.3% share
7,596g
47 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
