Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 414 days ago
14 / 8 / 12
K / D / A
50%
Kill participation
1,181.4
Damage / min
19,938g
533.8 gold / min
21
4 placed · 5 cleared
263
7 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymemento mori#echo
Riven · Top
14 / 8 / 12
50% KP
44,124
26.2% share
19,938g
263 CS · 7/m
Noukbtan#8380
Ekko · Jungle
15 / 10 / 13
53.8% KP
41,345
24.6% share
19,870g
277 CS · 7.4/m
SAMICELASICE#cígoš
Yasuo · Mid
7 / 10 / 12
36.5% KP
31,676
18.8% share
16,129g
243 CS · 6.5/m
edru#space
Twitch · ADC
15 / 11 / 18
63.5% KP
42,237
25.1% share
16,840g
226 CS · 6.1/m
Kokesz#0000
Lulu · Support
1 / 7 / 32
63.5% KP
8,782
5.2% share
11,328g
29 CS · 0.8/m
Red side
DefeatDontTryToBeatMe#EUNE
Quinn · Top
11 / 13 / 9
43.5% KP
35,592
25.5% share
16,556g
227 CS · 6.1/m
Killian Maddox#DREAM
Jarvan IV · Jungle
9 / 11 / 19
60.9% KP
21,591
15.5% share
15,891g
202 CS · 5.4/m
Sange and Yasha#3AM
Aurora · Mid
7 / 9 / 11
39.1% KP
29,146
20.9% share
15,375g
257 CS · 6.9/m
Nashie#miau
Katarina · ADC
19 / 9 / 11
65.2% KP
47,074
33.8% share
19,759g
246 CS · 6.6/m
GrzechuBezOdechu#2111
Leona · Support
0 / 10 / 19
41.3% KP
5,992
4.3% share
9,254g
30 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
