Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 410 days ago
7 / 4 / 2
K / D / A
34.6%
Kill participation
806.5
Damage / min
13,277g
518.6 gold / min
8
4 placed · 0 cleared
233
9.1 CS / min
Objective control
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat21321421213#31232
Fiora · Top
2 / 9 / 1
21.4% KP
14,755
21.4% share
9,179g
160 CS · 6.3/m
Tøuch My VaJanna#MeoW
Bel'Veth · Jungle
3 / 7 / 5
57.1% KP
10,868
15.8% share
9,111g
133 CS · 5.2/m
Sange and Yasha#3AM
Aurora · Mid
6 / 3 / 4
71.4% KP
24,561
35.7% share
11,480g
203 CS · 7.9/m
PsychoUndercover#EUNE
Jinx · ADC
2 / 3 / 3
35.7% KP
10,470
15.2% share
9,587g
212 CS · 8.3/m
JohnVoukou#EUNE
Blitzcrank · Support
1 / 4 / 8
64.3% KP
8,217
11.9% share
6,995g
42 CS · 1.6/m
Red side
Victorymemento mori#echo
Riven · Top
7 / 4 / 2
34.6% KP
20,647
24.6% share
13,277g
233 CS · 9.1/m
7 trandafiri#king
Lillia · Jungle
5 / 4 / 8
50% KP
14,609
17.4% share
10,993g
193 CS · 7.5/m
StefanDrincic FB#meta
Talon · Mid
5 / 5 / 7
46.2% KP
14,134
16.8% share
10,473g
211 CS · 8.2/m
A S P E C T X D#CSX
Yunara · ADC
7 / 2 / 6
50% KP
21,521
25.6% share
13,246g
227 CS · 8.9/m
AdamFekete#azjo
Senna · Support
2 / 0 / 15
65.4% KP
13,070
15.6% share
8,920g
43 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
