Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 399 days ago
3 / 1 / 8
K / D / A
61.1%
Kill participation
597.8
Damage / min
11,897g
449.5 gold / min
21
4 placed · 7 cleared
244
9.2 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymemento mori#echo
Riven · Top
3 / 1 / 8
61.1% KP
15,821
22.9% share
11,897g
244 CS · 9.2/m
Fame#2424
Taliyah · Jungle
11 / 3 / 3
77.8% KP
19,104
27.6% share
13,092g
197 CS · 7.4/m
rasone1996#EUNE
Garen · Mid
4 / 4 / 2
33.3% KP
16,008
23.1% share
12,693g
244 CS · 9.2/m
APHELIKING#6666
Aphelios · ADC
0 / 3 / 4
22.2% KP
14,500
21% share
9,653g
188 CS · 7.1/m
petrzalsky princ#zeen
Thresh · Support
0 / 3 / 11
61.1% KP
3,769
5.4% share
6,729g
34 CS · 1.3/m
Red side
DefeatKaman Tzu#Yasko
Singed · Top
3 / 5 / 3
42.9% KP
13,219
19.4% share
8,838g
148 CS · 5.6/m
JG CN#EUNE1
Nidalee · Jungle
3 / 4 / 7
71.4% KP
16,441
24.1% share
9,275g
146 CS · 5.5/m
DesperateNasus#R 1
Kassadin · Mid
1 / 4 / 7
57.1% KP
12,540
18.4% share
9,985g
210 CS · 7.9/m
Im gonna hug u#owo
Corki · ADC
5 / 2 / 5
71.4% KP
21,192
31.1% share
12,383g
239 CS · 9/m
zarok#1306
Janna · Support
2 / 3 / 9
78.6% KP
4,688
6.9% share
6,621g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
