Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Solo/Duo · 386 days ago
5 / 5 / 6
K / D / A
39.3%
Kill participation
963.5
Damage / min
15,320g
528.9 gold / min
12
3 placed · 2 cleared
287
9.9 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySobczu#EUNE
Vladimir · Top
13 / 0 / 7
71.4% KP
35,608
35.6% share
14,948g
209 CS · 7.2/m
AMON ZODIAC#KILL
Jarvan IV · Jungle
4 / 4 / 21
89.3% KP
21,095
21.1% share
11,444g
145 CS · 5/m
memento mori#echo
Yasuo · Mid
5 / 5 / 6
39.3% KP
27,909
27.9% share
15,320g
287 CS · 9.9/m
Beerzerker#CHUG
Swain · ADC
4 / 4 / 6
35.7% KP
10,451
10.5% share
10,250g
179 CS · 6.2/m
egirls hater v2#aaaaa
Janna · Support
2 / 5 / 16
64.3% KP
4,840
4.8% share
7,913g
19 CS · 0.7/m
Red side
DefeatLørd øƒ Frëñzÿ#MIDRA
Ekko · Mid
3 / 5 / 4
38.9% KP
19,166
20.3% share
9,842g
184 CS · 6.4/m
petrzalsky princ#zeen
Kayn · Jungle
8 / 2 / 2
55.6% KP
18,137
19.2% share
13,686g
262 CS · 9/m
Kick berzanhan#tvtv
Rumble · Top
2 / 8 / 2
22.2% KP
20,581
21.8% share
8,380g
166 CS · 5.7/m
Ragnar#YIDU
Tristana · ADC
1 / 4 / 9
55.6% KP
19,572
20.7% share
10,998g
224 CS · 7.7/m
FierarMap1#FIER
Elise · Support
4 / 9 / 7
61.1% KP
16,955
18% share
8,243g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
