Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 382 days ago
2 / 6 / 0
K / D / A
8.3%
Kill participation
222.2
Damage / min
10,150g
360.8 gold / min
13
4 placed · 2 cleared
197
7 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymemento mori#echo
Riven · Top
2 / 6 / 0
8.3% KP
6,252
9.8% share
10,150g
197 CS · 7/m
FORGOTTEN ARC#HAHAX
Briar · Jungle
7 / 3 / 6
54.2% KP
13,374
20.9% share
13,344g
230 CS · 8.2/m
Aurelion Sol xD#EUNE
Aurelion Sol · Mid
4 / 6 / 5
37.5% KP
12,050
18.8% share
13,926g
265 CS · 9.4/m
VojtaS#0303
Kai'Sa · ADC
8 / 1 / 6
58.3% KP
25,059
39.1% share
15,205g
262 CS · 9.3/m
Desperate Leona#1v9
Leona · Support
3 / 3 / 9
50% KP
7,320
11.4% share
8,808g
32 CS · 1.1/m
Red side
Defeat129hrd9ubfn91uh2#777
Vayne · Top
14 / 5 / 1
78.9% KP
30,920
47% share
15,588g
239 CS · 8.5/m
Hipitero#east
Diana · Jungle
1 / 8 / 5
31.6% KP
10,322
15.7% share
9,723g
220 CS · 7.8/m
Alex93#EUNE
Malzahar · Mid
1 / 3 / 7
42.1% KP
14,173
21.5% share
11,405g
258 CS · 9.2/m
BECOME ZERO#ROSE
Draven · ADC
0 / 4 / 1
5.3% KP
2,286
3.5% share
4,436g
21 CS · 0.7/m
Pui cu bambus#EUNE
Nami · Support
3 / 4 / 14
89.5% KP
8,092
12.3% share
8,190g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
