Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 381 days ago
12 / 2 / 10
K / D / A
57.9%
Kill participation
885.8
Damage / min
15,216g
511.2 gold / min
22
2 placed · 3 cleared
241
8.1 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryXusopnixths#niaou
Darius · Top
10 / 8 / 5
39.5% KP
34,630
29.1% share
13,893g
204 CS · 6.9/m
memento mori#echo
Sylas · Jungle
12 / 2 / 10
57.9% KP
26,366
22.1% share
15,216g
241 CS · 8.1/m
VINRAVINRAVINRA#777
Kassadin · Mid
14 / 5 / 10
63.2% KP
36,560
30.7% share
18,014g
253 CS · 8.5/m
DarkStar2#EUNE
Varus · ADC
2 / 3 / 10
31.6% KP
17,205
14.5% share
12,175g
249 CS · 8.4/m
Bombëlek#EUNE
Milio · Support
0 / 2 / 23
60.5% KP
4,286
3.6% share
8,716g
30 CS · 1/m
Red side
Defeattygrik kolofou#ir2
Tryndamere · Top
2 / 13 / 6
40% KP
17,162
16.3% share
10,812g
190 CS · 6.4/m
TryhardEkko#Ekko
Ekko · Jungle
9 / 4 / 5
70% KP
32,553
30.9% share
13,627g
220 CS · 7.4/m
Anti#fake
Yasuo · Mid
4 / 10 / 4
40% KP
25,522
24.2% share
10,714g
218 CS · 7.3/m
DualAndFight#EUNE
Ashe · ADC
5 / 6 / 5
50% KP
22,135
21% share
12,035g
246 CS · 8.3/m
SHINIGAMI#G59
Lulu · Support
0 / 5 / 14
70% KP
8,051
7.6% share
7,129g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
