Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 371 days ago
8 / 4 / 6
K / D / A
77.8%
Kill participation
857.4
Damage / min
17,402g
526.5 gold / min
20
5 placed · 3 cleared
284
8.6 CS / min
Objective control
0
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
5
Dragons
0
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymemento mori#echo
Riven · Top
8 / 4 / 6
77.8% KP
28,338
27.5% share
17,402g
284 CS · 8.6/m
Finnish hospital#42069
Talon · Jungle
2 / 5 / 11
72.2% KP
21,280
20.6% share
13,479g
262 CS · 7.9/m
125215#EUNE
Kassadin · Mid
5 / 5 / 5
55.6% KP
23,485
22.8% share
14,328g
224 CS · 6.8/m
Müüdimurdja#EESTI
Tristana · ADC
3 / 10 / 7
55.6% KP
19,287
18.7% share
14,719g
282 CS · 8.5/m
Adelin#SCAR
Braum · Support
0 / 11 / 11
61.1% KP
10,757
10.4% share
7,825g
34 CS · 1/m
Red side
Defeatkarolek69#UwU
Shen · Top
3 / 3 / 14
48.6% KP
21,925
17.4% share
11,093g
193 CS · 5.8/m
Woof Woof#GRUBY
Diana · Jungle
5 / 6 / 14
54.3% KP
20,283
16.1% share
12,521g
216 CS · 6.5/m
CERO#MID
Tryndamere · Mid
7 / 3 / 11
51.4% KP
31,308
24.8% share
13,682g
222 CS · 6.7/m
Sparkle E6#0518
Samira · ADC
19 / 2 / 9
80% KP
40,540
32.1% share
16,069g
207 CS · 6.3/m
GrzechuBezOdechu#2111
Rell · Support
1 / 4 / 30
88.6% KP
12,285
9.7% share
9,444g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
