Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Renekton
Defeat
Ranked Solo/Duo · 371 days ago
3 / 10 / 4
K / D / A
21.9%
Kill participation
628.5
Damage / min
9,869g
323.8 gold / min
12
8 placed · 1 cleared
195
6.4 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryP4ineH3#EUNE
Ambessa · Top
11 / 4 / 11
46.8% KP
38,462
30.1% share
15,470g
222 CS · 7.3/m
Xenti#420
Sylas · Jungle
10 / 6 / 14
51.1% KP
18,752
14.7% share
14,671g
174 CS · 5.7/m
CERO#MID
Zilean · Mid
6 / 2 / 24
63.8% KP
28,188
22.1% share
12,210g
153 CS · 5/m
wojanek#1029
Kai'Sa · ADC
15 / 7 / 8
48.9% KP
30,916
24.2% share
16,071g
232 CS · 7.6/m
Desperate Leona#1v9
Leona · Support
5 / 13 / 15
42.6% KP
11,289
8.8% share
10,265g
19 CS · 0.6/m
Red side
Defeatmemento mori#echo
Renekton · Top
3 / 10 / 4
21.9% KP
19,159
17.8% share
9,869g
195 CS · 6.4/m
COLLAROFTRUTH#VILE
Qiyana · Jungle
6 / 9 / 7
40.6% KP
18,095
16.8% share
12,058g
182 CS · 6/m
Baške#Riven
Kayle · Mid
5 / 8 / 8
40.6% KP
19,255
17.9% share
12,184g
208 CS · 6.8/m
129hrd9ubfn91uh2#777
Jhin · ADC
14 / 8 / 6
62.5% KP
28,820
26.8% share
15,271g
206 CS · 6.8/m
Adelin#SCAR
Vel'Koz · Support
4 / 12 / 17
65.6% KP
22,232
20.7% share
10,872g
71 CS · 2.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
