Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gwen
Victory
Ranked Solo/Duo · 366 days ago
12 / 5 / 12
K / D / A
64.9%
Kill participation
1,143.2
Damage / min
17,724g
516.2 gold / min
23
9 placed · 5 cleared
245
7.1 CS / min
Objective control
3
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatShensational#KiBar
Shen · Top
5 / 11 / 5
31.3% KP
30,274
21.7% share
12,385g
203 CS · 5.9/m
zakapior#hedy
Zed · Jungle
11 / 6 / 12
71.9% KP
34,910
25% share
15,948g
226 CS · 6.6/m
opicia rit#issue
Fizz · Mid
6 / 5 / 11
53.1% KP
27,980
20% share
13,387g
226 CS · 6.6/m
apantsak#ΝΩΕ
Kalista · ADC
9 / 7 / 10
59.4% KP
32,376
23.2% share
15,466g
267 CS · 7.8/m
Eidyss#420
Braum · Support
1 / 8 / 22
71.9% KP
14,289
10.2% share
9,596g
26 CS · 0.8/m
Red side
Victorymemento mori#echo
Gwen · Top
12 / 5 / 12
64.9% KP
39,249
24.5% share
17,724g
245 CS · 7.1/m
tygrik kolofou#ir2
Nidalee · Jungle
13 / 6 / 13
70.3% KP
37,403
23.3% share
17,966g
270 CS · 7.9/m
jediburanije#EUNE
Vladimir · Mid
6 / 6 / 10
43.2% KP
35,403
22.1% share
16,262g
308 CS · 9/m
GrubyTypOdWizji#Gruby
Kog'Maw · ADC
4 / 8 / 14
48.6% KP
36,599
22.8% share
13,748g
284 CS · 8.3/m
Pui cu bambus#EUNE
Nami · Support
2 / 7 / 25
73% KP
11,757
7.3% share
10,216g
22 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
