Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gwen
Defeat
Ranked Solo/Duo · 365 days ago
5 / 4 / 3
K / D / A
28.6%
Kill participation
807.2
Damage / min
11,747g
407.4 gold / min
17
7 placed · 0 cleared
220
7.6 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryShensational#KiBar
Shen · Top
5 / 5 / 6
37.9% KP
23,186
18.5% share
11,715g
192 CS · 6.7/m
Repeat Value#NUN
Shaco · Jungle
5 / 2 / 16
72.4% KP
30,408
24.3% share
13,239g
208 CS · 7.2/m
Jäger99#8KJ9
Gragas · Mid
6 / 5 / 12
62.1% KP
32,470
25.9% share
15,666g
246 CS · 8.5/m
FMF#KTM
Corki · ADC
13 / 10 / 4
58.6% KP
33,057
26.4% share
13,885g
190 CS · 6.6/m
Grzygson#2137
Braum · Support
0 / 6 / 13
44.8% KP
6,158
4.9% share
7,799g
29 CS · 1/m
Red side
Defeatmemento mori#echo
Gwen · Top
5 / 4 / 3
28.6% KP
23,275
23.8% share
11,747g
220 CS · 7.6/m
MultiMatum#Covet
Jarvan IV · Jungle
3 / 6 / 10
46.4% KP
17,547
18% share
10,243g
182 CS · 6.3/m
not pdf i swear#ANNIE
Tryndamere · Mid
2 / 5 / 0
7.1% KP
13,751
14.1% share
11,331g
255 CS · 8.8/m
MICKEY#1V9
Draven · ADC
17 / 7 / 1
64.3% KP
34,467
35.3% share
14,548g
163 CS · 5.7/m
H E A V E N#4 4
Nautilus · Support
1 / 7 / 16
60.7% KP
8,705
8.9% share
7,800g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
