Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vladimir
Defeat
Ranked Solo/Duo · 358 days ago
2 / 4 / 4
K / D / A
40%
Kill participation
637.4
Damage / min
13,243g
392.8 gold / min
22
13 placed · 2 cleared
261
7.7 CS / min
Objective control
5
Dragons
0
Baron
8
Towers
3
Inhibitors
0
Herald
0
Dragons
1
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDaxenGunslinger#EUNE
Aatrox · Top
1 / 3 / 8
26.5% KP
19,636
16% share
12,595g
239 CS · 7.1/m
ill try#EUNE
Volibear · Jungle
10 / 4 / 11
61.8% KP
27,048
22% share
14,821g
226 CS · 6.7/m
ivanSMECHERUL#EUNE
Akali · Mid
11 / 1 / 5
47.1% KP
25,966
21.1% share
14,195g
221 CS · 6.6/m
VINRAVINRAVINRA#777
Twitch · ADC
9 / 3 / 14
67.6% KP
40,039
32.6% share
16,097g
234 CS · 6.9/m
Owned By Sjuza#MNAU
Braum · Support
3 / 4 / 20
67.6% KP
10,265
8.3% share
10,223g
50 CS · 1.5/m
Red side
DefeatOliś#EUΝE
K'Sante · Top
4 / 4 / 4
53.3% KP
22,038
23.5% share
12,841g
257 CS · 7.6/m
Never enough#HECA1
Hecarim · Jungle
6 / 8 / 6
80% KP
24,072
25.6% share
14,933g
266 CS · 7.9/m
memento mori#echo
Vladimir · Mid
2 / 4 / 4
40% KP
21,492
22.9% share
13,243g
261 CS · 7.7/m
zeeb#EUNE
Smolder · ADC
2 / 7 / 6
53.3% KP
18,665
19.9% share
11,839g
251 CS · 7.4/m
Xenti#420
Elise · Support
1 / 11 / 5
40% KP
7,627
8.1% share
7,788g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
