Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ambessa
Defeat
Ranked Solo/Duo · 356 days ago
6 / 5 / 4
K / D / A
52.6%
Kill participation
793.7
Damage / min
11,454g
398.2 gold / min
11
5 placed · 2 cleared
216
7.5 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory0l1ck0#urgot
Urgot · Top
6 / 7 / 4
34.5% KP
18,581
19.4% share
13,819g
214 CS · 7.4/m
Snoopy#Real
Kha'Zix · Jungle
6 / 2 / 12
62.1% KP
22,173
23.1% share
13,286g
238 CS · 8.3/m
Alex93ovo#chi
Malzahar · Mid
5 / 2 / 10
51.7% KP
12,972
13.5% share
12,326g
236 CS · 8.2/m
StuuBurton#Kizi
Ezreal · ADC
8 / 4 / 10
62.1% KP
30,510
31.8% share
13,730g
237 CS · 8.2/m
KTTAA#EUNE実
Zilean · Support
4 / 4 / 16
69% KP
11,685
12.2% share
9,307g
37 CS · 1.3/m
Red side
Defeatmemento mori#echo
Ambessa · Top
6 / 5 / 4
52.6% KP
22,833
28.1% share
11,454g
216 CS · 7.5/m
PETKO CRNA GLAVA#PCG
Nocturne · Jungle
6 / 5 / 5
57.9% KP
16,390
20.1% share
11,976g
191 CS · 6.6/m
Aurelion Sol xD#EUNE
Aurelion Sol · Mid
4 / 5 / 2
31.6% KP
16,931
20.8% share
11,158g
234 CS · 8.1/m
블레이드 댄서#Mando
Jinx · ADC
3 / 8 / 3
31.6% KP
22,138
27.2% share
10,211g
208 CS · 7.2/m
Vămpîré Hûntér#GG WP
Soraka · Support
0 / 6 / 6
31.6% KP
3,083
3.8% share
6,238g
15 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
