Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Defeat
Ranked Solo/Duo · 356 days ago
10 / 7 / 4
K / D / A
53.8%
Kill participation
1,064.6
Damage / min
15,759g
501.9 gold / min
22
5 placed · 3 cleared
214
6.8 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
4
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDurak#euww
Jax · Top
7 / 9 / 7
48.3% KP
26,410
22.2% share
13,704g
190 CS · 6.1/m
cringe server#cring
Xin Zhao · Jungle
5 / 8 / 8
44.8% KP
20,851
17.5% share
14,127g
227 CS · 7.2/m
Alex93ovo#chi
Heimerdinger · Mid
9 / 2 / 8
58.6% KP
22,982
19.3% share
13,486g
177 CS · 5.6/m
mam ją w dms#YŚYŚ
Ezreal · ADC
5 / 2 / 11
55.2% KP
32,299
27.1% share
12,964g
214 CS · 6.8/m
AI Hoshino#B小町
Bard · Support
3 / 5 / 15
62.1% KP
16,533
13.9% share
10,191g
23 CS · 0.7/m
Red side
Defeatmemento mori#echo
Riven · Top
10 / 7 / 4
53.8% KP
33,428
28.8% share
15,759g
214 CS · 6.8/m
83555#kum13
Warwick · Jungle
8 / 13 / 7
57.7% KP
18,821
16.2% share
11,935g
156 CS · 5/m
Zazen#Buddh
Akshan · Mid
3 / 3 / 10
50% KP
24,470
21.1% share
12,641g
245 CS · 7.8/m
sanox#west
Draven · ADC
4 / 3 / 8
46.2% KP
25,631
22.1% share
12,173g
228 CS · 7.3/m
Kubixss#2115
Lulu · Support
1 / 3 / 16
65.4% KP
13,798
11.9% share
8,142g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
