Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 333 days ago
6 / 3 / 3
K / D / A
29%
Kill participation
583.1
Damage / min
13,287g
500.1 gold / min
14
4 placed · 3 cleared
215
8.1 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPeters Rivun#EUNE
Irelia · Top
1 / 4 / 1
15.4% KP
11,987
24.4% share
10,110g
236 CS · 8.9/m
TRUE COTO#EUNE
Ivern · Jungle
1 / 5 / 5
46.2% KP
3,850
7.8% share
6,844g
91 CS · 3.4/m
NEVER FADE AWAY#TERXZ
Ahri · Mid
5 / 5 / 0
38.5% KP
12,901
26.3% share
11,286g
240 CS · 9/m
PapiDaPigeon38#DEMON
Corki · ADC
5 / 10 / 3
61.5% KP
15,323
31.2% share
9,687g
166 CS · 6.2/m
Smµrƒ#EUNE
Rell · Support
1 / 7 / 8
69.2% KP
4,989
10.2% share
6,371g
29 CS · 1.1/m
Red side
Victorymemento mori#echo
Riven · Top
6 / 3 / 3
29% KP
15,491
18.2% share
13,287g
215 CS · 8.1/m
zakapior#hedy
Talon · Jungle
5 / 3 / 8
41.9% KP
13,633
16% share
14,109g
273 CS · 10.3/m
AarreUPJ#EUNE
Zoe · Mid
6 / 0 / 12
58.1% KP
21,641
25.4% share
11,925g
190 CS · 7.2/m
흑인의 생명도 중요하다#ezzzz
Draven · ADC
7 / 5 / 6
41.9% KP
13,729
16.1% share
14,994g
198 CS · 7.5/m
L9 Skolim Król#20844
Vel'Koz · Support
7 / 2 / 12
61.3% KP
20,640
24.2% share
10,301g
31 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
