Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 330 days ago
19 / 4 / 5
K / D / A
64.9%
Kill participation
1,843.3
Damage / min
17,810g
695.3 gold / min
14
4 placed · 2 cleared
228
8.9 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJinu#dream
Akali · Top
3 / 10 / 3
25% KP
15,764
17.6% share
7,955g
114 CS · 4.5/m
messmer#cut
Zaahen · Jungle
3 / 5 / 7
41.7% KP
11,332
12.6% share
8,998g
138 CS · 5.4/m
worldstar money#zzz
Vladimir · Mid
10 / 5 / 3
54.2% KP
23,082
25.7% share
12,019g
216 CS · 8.4/m
Psychopath Yura#PHXNK
Ashe · ADC
3 / 6 / 8
45.8% KP
15,968
17.8% share
8,748g
155 CS · 6.1/m
EL EL ISRAEL#RANK2
Senna · Support
5 / 11 / 8
54.2% KP
23,637
26.3% share
8,017g
20 CS · 0.8/m
Red side
Victorymemento mori#echo
Riven · Top
19 / 4 / 5
64.9% KP
47,220
39.2% share
17,810g
228 CS · 8.9/m
Aty Determined#dojoe
Kha'Zix · Jungle
7 / 6 / 4
29.7% KP
13,636
11.3% share
11,614g
188 CS · 7.3/m
Outlast#EUN
Gragas · Mid
5 / 3 / 8
35.1% KP
23,934
19.9% share
11,788g
192 CS · 7.5/m
Izaya#back
Mel · ADC
5 / 5 / 9
37.8% KP
22,868
19% share
11,210g
203 CS · 7.9/m
Pljonce9#EUNE
Nami · Support
1 / 6 / 16
45.9% KP
12,789
10.6% share
8,248g
33 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
