Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 330 days ago
20 / 9 / 18
K / D / A
62.3%
Kill participation
1,557
Damage / min
26,868g
643.8 gold / min
14
2 placed · 4 cleared
318
7.6 CS / min
Objective control
3
Dragons
0
Baron
10
Towers
6
Inhibitors
1
Herald
3
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatszykal#EUNE
Malphite · Top
5 / 8 / 12
39.5% KP
38,501
19.2% share
18,484g
317 CS · 7.6/m
Jestem D00PKIEM#EUNE
Ekko · Jungle
21 / 13 / 8
67.4% KP
66,690
33.2% share
24,287g
314 CS · 7.5/m
zdf#001
Sion · Mid
5 / 14 / 6
25.6% KP
34,788
17.3% share
15,024g
215 CS · 5.2/m
jane doe sl4ve#goonr
Yunara · ADC
8 / 13 / 4
27.9% KP
41,021
20.4% share
17,614g
270 CS · 6.5/m
dennis#1D57
Braum · Support
4 / 13 / 23
62.8% KP
19,739
9.8% share
12,578g
36 CS · 0.9/m
Red side
Victorymemento mori#echo
Riven · Top
20 / 9 / 18
62.3% KP
64,979
23.8% share
26,868g
318 CS · 7.6/m
Hasember#EUNE
Graves · Jungle
21 / 7 / 16
60.7% KP
79,540
29.1% share
22,457g
309 CS · 7.4/m
senelyz4s#EUNE
Sylas · Mid
8 / 10 / 17
41% KP
68,509
25% share
17,440g
283 CS · 6.8/m
Bartek Piguła #EUNE
Mel · ADC
12 / 11 / 14
42.6% KP
47,707
17.4% share
19,518g
316 CS · 7.6/m
stysoy erxomai#EUNE
Karma · Support
0 / 6 / 44
72.1% KP
12,761
4.7% share
13,076g
43 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
