Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gwen
Victory
Ranked Solo/Duo · 329 days ago
19 / 5 / 3
K / D / A
57.9%
Kill participation
1,463.4
Damage / min
18,344g
622.5 gold / min
17
5 placed · 3 cleared
223
7.6 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJaworwick#PiS
Urgot · Top
6 / 9 / 6
46.2% KP
14,625
15.7% share
11,092g
134 CS · 4.5/m
eropeingx#2655
Rengar · Jungle
7 / 8 / 8
57.7% KP
20,369
21.8% share
12,013g
156 CS · 5.3/m
Aexetan#8815
Twitch · Mid
6 / 9 / 8
53.8% KP
20,775
22.3% share
10,847g
171 CS · 5.8/m
wooback#000
Draven · ADC
6 / 5 / 9
57.7% KP
23,739
25.4% share
13,116g
242 CS · 8.2/m
veke00#EUNE
Tahm Kench · Support
1 / 7 / 15
61.5% KP
13,804
14.8% share
8,515g
28 CS · 1/m
Red side
Victorymemento mori#echo
Gwen · Top
19 / 5 / 3
57.9% KP
43,122
33.6% share
18,344g
223 CS · 7.6/m
senelyz4s#EUNE
Jax · Jungle
4 / 7 / 13
44.7% KP
21,773
17% share
11,751g
188 CS · 6.4/m
Ljutiti Mrgud#2815
Riven · Mid
9 / 5 / 7
42.1% KP
27,171
21.2% share
14,130g
210 CS · 7.1/m
DDD Nostradamus#EUNE
Jinx · ADC
6 / 5 / 12
47.4% KP
29,502
23% share
14,024g
223 CS · 7.6/m
EternalProphet#EUNE
Lulu · Support
0 / 4 / 20
52.6% KP
6,797
5.3% share
8,737g
42 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
