Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 318 days ago
17 / 2 / 2
K / D / A
63.3%
Kill participation
1,237.7
Damage / min
18,991g
695.6 gold / min
14
4 placed · 3 cleared
254
9.3 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRiftovýTaxikář#TAXI
Wukong · Top
2 / 8 / 2
20% KP
6,311
8.6% share
8,719g
182 CS · 6.7/m
Jaqen Hghar#mface
Kha'Zix · Jungle
5 / 5 / 6
55% KP
17,011
23.2% share
11,180g
197 CS · 7.2/m
Primeloryz#EUNE
Hwei · Mid
5 / 7 / 4
45% KP
20,986
28.7% share
11,022g
236 CS · 8.6/m
hardcorejew#EUNE
Draven · ADC
7 / 7 / 8
75% KP
23,514
32.1% share
13,744g
212 CS · 7.8/m
I blink#dont
Taric · Support
1 / 3 / 11
60% KP
5,422
7.4% share
7,918g
42 CS · 1.5/m
Red side
Victorymemento mori#echo
Riven · Top
17 / 2 / 2
63.3% KP
33,789
38.7% share
18,991g
254 CS · 9.3/m
LΕT THE WORLD#BURN
Ekko · Jungle
6 / 5 / 8
46.7% KP
17,801
20.4% share
12,781g
206 CS · 7.5/m
MOBE Stellar#MOBE
Smolder · Mid
3 / 4 / 5
26.7% KP
10,723
12.3% share
11,914g
246 CS · 9/m
zaraza2000#EUNE
Swain · ADC
4 / 4 / 7
36.7% KP
15,765
18.1% share
11,862g
197 CS · 7.2/m
Arcane Powder#EUNE
Senna · Support
0 / 5 / 14
46.7% KP
9,137
10.5% share
8,380g
33 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
