Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Defeat
Ranked Solo/Duo · 316 days ago
14 / 11 / 12
K / D / A
56.5%
Kill participation
1,244.6
Damage / min
17,993g
457.8 gold / min
22
5 placed · 6 cleared
210
5.3 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmemento mori#echo
Riven · Top
14 / 11 / 12
56.5% KP
48,911
24.7% share
17,993g
210 CS · 5.3/m
cryan#EUNE
Diana · Jungle
10 / 8 / 18
60.9% KP
49,241
24.8% share
17,505g
284 CS · 7.2/m
Cpt Mpizos#EUNE
Yasuo · ADC
6 / 12 / 15
45.7% KP
33,664
17% share
16,153g
290 CS · 7.4/m
Junak#420
Cassiopeia · Mid
5 / 10 / 16
45.7% KP
30,678
15.5% share
14,270g
247 CS · 6.3/m
Thë Nïghtfäłł#EUNE
Seraphine · Support
11 / 8 / 21
69.6% KP
35,792
18.1% share
15,329g
58 CS · 1.5/m
Red side
Victoryshυi#EUNE
Renekton · Top
15 / 8 / 16
63.3% KP
57,415
28.6% share
20,574g
248 CS · 6.3/m
Bitie#UWU
Ambessa · Jungle
11 / 8 / 18
59.2% KP
46,635
23.2% share
18,093g
267 CS · 6.8/m
ElectricRaccoon#Racc
Kennen · Mid
21 / 10 / 8
59.2% KP
57,385
28.5% share
20,409g
253 CS · 6.4/m
szykal#EUNE
Malzahar · ADC
2 / 12 / 12
28.6% KP
28,876
14.4% share
14,629g
259 CS · 6.6/m
Phasmaa#MEOW
Soraka · Support
0 / 8 / 33
67.3% KP
10,735
5.3% share
11,400g
33 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
